[おに(P);き, oni (P); ki] (n) (1) ogre; demon; (2) (See 亡魂) spirit of a deceased person; (3) (おに only) ogre-like person (i.e. fierce, relentless, merciless, etc.); (4) (おに only) it (i.e. in a game of tag); (5) (き only) Chinese "ghost" constellation (one of the 28 mansions); (P) #1815
[まけ, make] (n) defeat; loss; losing (a game); (P) #3182
[とうばん, touban] (n, vs) taking the plate; pitching a game; (P) #3370
[ri-do] (n, vs) (1) lead (in a game, dance, etc.); being in the lead; (n) (2) reed; (3) read; reading; (P) #4056
[じょばん, joban] (n) the opening(s) (e.g. in a game of go or chess); (P) #8531
[ri-chi] (n) (1) reach; (2) leech; (3) (See 立直) being one step away from completing a game, esp. mahjong (winning, losing, game over, etc.); (P) #10301
[たいきょく, taikyoku] (n, vs) (playing) a game of go, shogi or chess, etc.; (P) #10444
[きょくめん, kyokumen] (n, adj-no) (1) position in a game of go or shogi; state of the game; (2) aspect of an affair; situation; (P) #18014
[tanma] (n) (chn) (poss. reversal of 待った) (See タイム・3) interrupting a game; time out
[ge-ma-] (n) gamer (someone who plays a game)
[konpu] (n, vs) (See コンプリート) complete (e.g. a game)
[フラグがたつ, furagu gatatsu] (exp, v5t) (sl) { comp } to have a flag set (indicates the setting of a variable that determines, for example, how a game will end)
[せいもく, seimoku] (n) the nine principal points in a game of go
[ひとさし, hitosashi] (n) a game or match
[ききょく, kikyoku] (n) (1) go or shogi board; (2) position of a game of go or shogi
[きふ, kifu] (n) record of a game of go, shogi, chess, etc.; (P)
[ごをうつ, gowoutsu] (exp, v5t) to play (a game of) go
[さいしあい, saishiai] (n) resumption of a game
[ざこキャラクター, zako kyarakuta-] (n) inconsequential character in a game, anime, drama or manga; worthless character; mook
[しあいにやぶれる, shiainiyabureru] (exp, v1) to lose a game
[とりて, torite] (n) (1) recipient; receiver; acceptor; taker; (2) { MA } skilled practitioner (of judo, sumo, etc.); (3) (See 読み手) person who picks up the cards (in karuta games)
[しゅびがため, shubigatame] (n) making replacements for defensive purposes in the late inning of a game (baseball)
[しゅうきょく, shuukyoku] (n, adj-no) end; close; conclusion; denouement; finale; end of a game of go; (P)
[じょばんせん, jobansen] (n) early stages (of a game); opening phase
[ひととり, hitotori] (n) prisoner's base (a game)
[あいてをする, aitewosuru] (exp, vs-i) to keep company; to look after; to entertain; to play (a game) with
[うちかけ, uchikake] (n) (1) women's bridal robe with trailing skirts worn over a kimono; (2) (打ち掛け only) ending play for the day; leaving a game unfinished (esp. Go)
[まった, matta] (n) (1) false start of the sumo bout; (2) backsies (called when taking back a move in a game)
[おおよせ, ooyose] (n) (1) calling many harlots and entertainers and have a big party; (2) starting an important maneuver at the end of a game of go
[たおれる, taoreru] (v1, vi) (1) (倒れる only) (See 崩れる) to fall; to collapse; to drop; to fall senseless; (2) to be forced to bed (by illness, etc.); (3) to die; (4) to go bankrupt; to be ruined; to have a bad debt; (5) to be defeated (in a game); (6) to fall (of governments, dictators, etc.); (P)
[よみふだ, yomifuda] (n) (See 取り札) cards with words or phrases written on them, used in Japanese karuta games
[よみて, yomite] (n) (1) reader (person); (2) (See 取り手) person who reads the cards (in karuta games)
[ひらて, hirate] (n) (1) palm; open hand; (2) equality; lack of handicap (e.g. in a game)